Samsung Galaxy S7 Edge review

The Samsung Galaxy S7 Edge is a phone I'd hate to have had to make. Its predecessor was a multi-award-winning phone, simply because it packed all the power of the 'normal' Galaxy S6 and yet... that curved edge. I wasn't alone in loving it, whipping it out proudly whenever possible.
But that was last year, and the world is bored of the curved design. We've seen it. It's been done. So what can Samsung do to make the new phone a real step forward?
Well, unlike what it's done on the Galaxy S7, which looks (initially) like last year's model, the changes on the S7 Edge are brilliant, adding a zest to a design that could have quickly become tired.
The screen is larger, yet somehow the phone doesn't feel too much bigger in the hand. The rear of the phone is now curved too, making it sit nicely in the hand. It's waterproof. There's a microSD card slot. There's so much power in there I'm pretty sure I could strap it on the back of a speedboat and make my way across the Atlantic.


And that's even more possible because the battery – such a disappointment on last year's S6 phones – is boosted massively too, giving us a handset that's able to last over 24 hours between charges.
All this comes at a cost obviously, and a pretty hefty one. In the UK that cost is £640, while in the US you're looking at a huge $299 on a two-year contract, or the new unlocked price of $769. In Australia, the Galaxy S7 Edge attracts the highest price for a Galaxy yet: AU$1,249 for the 32GB version.

Design

Samsung rightfully won plaudits for its Galaxy S6 design, though admittedly part of that was just our relief that the company was finally over its plastic addiction. The Galaxy S7 refines that aesthetic, better faring in the rear camera so that its bulge is less conspicuous, and shaving away at the metal bezel that runs the phone's periphery. 
 If I could fly to South Korea and find the Galaxy S7's designers I'd give them a well-deserved hug. Rather than chasing thinnest above all-else, Samsung has opted to make the new phone thicker than its predecessor: the S6 was just 6.8 mm, but the S7 is 7.9 mm.

Display and Specifications

See, too, the return of the memory card slot. The ability to add extra storage was much-prized in earlier Galaxy phones, to the point where its omission in the S6 felt like a slap in the face to the Samsung loyal. Samsung has not only returned it on the Galaxy S7, but done so in an even more aesthetically-clean way, integrating it into the nanoSIM tray.
 So, though the S7 comes with 32GB of storage - there's no 16GB version, something Apple could frankly learn from - you can add up to a 200GB microSD card if you're an absolute glutton for capacity. Honestly, most of the time I'm content with online backup and streaming services like Spotify, but not everyone is, and so I'm glad to see Samsung cater to them again. 

Processor and Android Marshmallow

Which silicon beats at the heart of the Galaxy S7 depends on which market you buy it in. In the US, for instance, it's Qualcomm's Snapdragon 820, though other regions will get one of Samsung's own Exynos chips.
Either way, it's given 4GB of LPDDR4 memory to play with, which is more than healthy. As you'd hope, for the most part Android 6.0.1 Marshmallow is smooth and creamy: apps load swiftly, multitasking is lag-free, and the whole thing feels perky.
I say "for the most part" because, on rare occasion, there are some graphical stutters as the UI misses a beat. Not a deal-breaker, certainly, though noticeable when it happens.
One of Samsung's goals has been to show you that UI less often, mind, with the S7 getting an always-on display. Since we're now trained to sup desperately at the datum teat, slobbering eagerly over every Facebook Like, Instagram heart, and Twitter mention and thus checking our phones hundreds if not thousands of times a day to see if a notification slipped through our obsessive watchfulness, Samsung makes them always visible.

Either way, it's given 4GB of LPDDR4 memory to play with, which is more than healthy. As you'd hope, for the most part Android 6.0.1 Marshmallow is smooth and creamy: apps load swiftly, multitasking is lag-free, and the whole thing feels perky.
I say "for the most part" because, on rare occasion, there are some graphical stutters as the UI misses a beat. Not a deal-breaker, certainly, though noticeable when it happens.
One of Samsung's goals has been to show you that UI less often, mind, with the S7 getting an always-on display. Since we're now trained to sup desperately at the datum teat, slobbering eagerly over every Facebook Like, Instagram heart, and Twitter mention and thus checking our phones hundreds if not thousands of times a day to see if a notification slipped through our obsessive watchfulness, Samsung makes them always visible.

review playstion 4

The Good The PlayStation 4 serves up dazzling graphics, runs on a simplified and logical interface and boasts a fantastic controller. It has the upper hand in indie games and can stream a constantly growing list of legacy titles via PlayStation Now. The PS4 makes it super-easy to capture and broadcast gameplay online and generally delivers a zippier performance than its direct competition. It also doubles as a Blu-ray player and solid media-streaming box.

The Bad The Xbox One has a slight edge in non-gaming entertainment features such as streaming content and media portal apps.
The Bottom Line The PlayStation 4's beautiful graphics, smart interface, blazing performance, near-perfect controller and better indie offerings give it an edge over the Xbox One -- though that edge is ever-shrinking



By now you probably know what the PS4 looks like. It's a flat prism-looking box with minimal design fuss, measuring 305 x 275 x 53mm. It's black, or there is a white model now available, and just like the Xbox One, it's a combination of shiny and matte surfaces.
But very much unlike the XB1 the PS4 isn't a giant brick-like behemoth - something the also-rumoured-for-E3 Xbox "One.1" may address. There's more attention to the design in the Sony than the Microsoft console: the PS4's front, which slopes away backwards, features separate touch-sensitive power and eject buttons, and that PS4 logo, which all looks rather neat

On the whole the PS4 is quiet when running. Compared to the PlayStation 3 - and we have had both consoles lined up to the left and right of the TV - it's far quieter, although not silent. However, we have found that it does get a little noisy when tasked with certain things like Remote Play via the PS Vita (more on that feature later). It's also fairly obsessed with turning itself on in the middle of the night for updates, which can kick-in HDMI passthrough and fire-up the TV too. Somewhere between useful, spooky and funny all at the same time.
Discs slip into the machine in the thin gap that runs across the front, disappearing into the gaming carcass. It looks very Blade Runner, giving little away of the power contained inside. The strip of light that runs in a bright to dim fade across the top glows blue, white, or orange depending on the console's active state. And we think it looks rather awesome.